How to play and beat Co-Op Arena on Crushing
I've seen some threads on this board about Co-Op Arena tips and discussions about what the best Boosters/Kickbacks are. As a veteran Co-Op player who always plays and usually finishes Crushing, including some with only 2 players and without losing any lives. I thought I'd write this guide about what the best combinations actually are and how to easily beat Crushing.
Note 1: Skip to Section 6, 7 and 8 for short and quick info about Boosters/Kickbacks, Enemies and Maps.
Note 2: This is not the only way to play Co-Op Arena on Crushing, it's just a guide. Play however you like.
This comprehensive guide will tell you everything you need to know about playing Co-Op Arena on Crushing and how to beat it. However it does not give you specific detailed information about how to beat each map.
Quick search: Crtl + F "SG#"
SG1. Getting Started | - Prerequisites & Recommendations
SG2. General Tips | - How to play/Reviving team mates/Meleeing Enemies/Best weapons
SG3. Enemy types | - Detailed tips to defeat each one
SG4. Gamemode Tips | - Gold Rush, Siege & Survival
SG5. Playstyles | - Rating/How to play, Pros & Cons
SG6. Boosters/Kickbacks | - Rating/Usefulness
SG7. Enemies | - Priority to kill/General methods to kill
SG8. Maps | - Hardest to easiest/Great Survival spots
SG9. Bonus stuff | - How to complete Co-Op treasure sets/Best Hunter Arena combinations
SG1. Getting Started
SG2. General Tips
2.1 How to play as a team
2.2 Reviving team mates
2.3 Meleeing enemies
2.4 Best weapons
2.41 Primary weapons (Best to worst)
The G-MAL is the best overall gun in Co-Op. Unlike the T-Bolt or M32-Hammer, you can easily kill 4 mini-bosses if you don't miss any shots without refilling ammo. You can also take hats off armored foes with two bursts and melee them. You'll get a ton of Headcracker medals in addition to Long Gun Fever medals. You can run away from armored chokers and shoot their helmets off easily. Two burst kill normal enemies. The only downfall of the G-MAL is when up close/blind firing or fighting Brutes. There are a ton of G-MALs on the normal maps so you'll never run out of ammo for long.
2.4.2 Side arm weapons (Best to worst)
The Micro is the best overall side arm in Co-Op. This is because you can blind fire it to stun most enemies and then punch them. Possible to blind fire a Mini-boss behind cover and eventually kill them up close. Very easy to get more ammo since it now spawns on most maps or dropped by enemies. The MAG-5 is a good choice but there is limited ammo and it's quite difficult to change pistols before picking up a new one when you need more than 3 bullets from a pick up.
2.4.3 Primary and secondary gun combinations:**
Try to get two weapons that complement each other. Such as using a G-MAL and a Micro. The reason this is a great combination is because the G-MAL is great medium to long range but is terrible at very close range. With the Micro you can blind fire effectively to stop yourself from being choked by punching a choker or quickly dispatch a Riot Shielder.
Using a Dragon Sniper and a MAG-5 is only a decent combination since you won't be able to spray enemies up close and personal when you have to "panic" shoot. However this can be a good combination if you make sure no enemies ever get too close.
184.108.40.206 Great combinations:
220.127.116.11 Good combinations:
18.104.22.168 Decent combinations:
22.214.171.124 Worst combinations:
**Too many to list
SG3. Enemies Types
3.1 Normal enemies
3.3 Armored enemies (Shotgunners & Assault Rifles)
3.4 Riot Shielders
3.5 Chokers (Normal and Armored)
3.6 Mini-Bosses (Militia, Carpet Bomber & Cluster Bomber)
3.8 Other enemy tips
4.1 Gold Rush:
The following section details some of the best load outs for Co-Op Arena.
5.1 Protector: (5/5)
5.1.1 How to play:
5.2 Explosive Expert: (4.5/5)
5.2.1 How to play:
5.3 Commando: (4/5)
5.3.1 How to use:
5.4 Marksman: (3.5/5)
5.4.1 How to use:
5.5 Medic/Newbie (3/5 to 4/5):
5.5.1 How to play:
5.6 Scrub (0/5):
5.6.1 How to play:
Not really recommended to have more than one person using the same kickback such as Protector/Ao3. Multiple Cluster Bombs are okay. Try to avoid using Kickbacks at the same time. Using Protector plus Ao3 at the same time isn't really required.
5.7.1 Best team combination:
Protector, Explosives Expert and Anything else excluding Scrub. E.g.
5.7.2 Worst team combination
SG6. Boosters and Kickbacks
6.1 Booster 1:
6.2 Booster 2:
SG7. Enemies (Highest priority to defeat to least & general way to kill them)***
Refer to Enemy Types section for detailed tips and reasoning. But generally:
***Obviously if an Armored Shotgunner is close to the team and the Cluster Bomber is very far away, kill the Armored Shotgunner first
SG8. Maps (Hardest to easiest/Survival locations)****
****Other spots are valid to stay, these are generally the easiest since you won't lose many lives
SG9. Bonus stuff:
9.1 How to complete Co-Op treasure sets:
In Arena some treasures are really common and some are really rare. If you want to complete your sets, play Hunter Arena. All the rare treasures in Arena are common/easier to get in Hunter Arena. Vice versa.
9.2 Best combinations in Hunter include:
This section is strictly my opinion, I haven't played Hunter a whole lot in comparison to Arena. Only got destroyed/lost badly once using the Army of Two setup against the War Horses setup detailed below.
9.2.1 Setup 1: War Horses (5/5)
Player 1 & 2: Beast Mode + Back in the saddle (Medic)
9.2.2 Setup 2: Army of Two (4.5/5)
Player 1: Beast Mode + Kickback Endurance (Protector)
Player 2: Beast Mode + Kickback Endurance (Army of 3)
Feel free to leave a comment below to discuss or ask me any Co-Op Arena question you want answered. Did I forget anything, do you agree or disagree? Let me know below.
- Thanks for reading, Seantastic88.
Very nice thorough write-up.
Some additional tips:
It can be a real gamble to play crushing with matchmaking randoms. Sometimes you have team chemistry, but historically I've preferred to vote for a Hard match to see if they are good team players and what kickbacks they are using before considering upping the difficulty to Crushing if we all stay as a party for another match. I've had too many games where the others voted for Crushing and I don't see them carry the idol at all, not operate anywhere near the idol carrier, or I see a blue cluster bomb thrown. These days, I don't play Crushing unless I have at least one other person in my party, and if we don't have a full party, we tend to opt to play a 2 player game instead of risking the luck of matchmaking.
I put this guy's thread in my directory, he deserved it.
• [SUPPORT] Co-Op Treasure Changes [54 Kudos][21 Possible Changes] •
• Crushing+ • No Incentive to playing Co-Op Arena (my ideas to fix that) •
• A Co-Op Dream Map • Deadly Drive - Chapter 2.5 - Co-Op Adventure •
• Pinkerton's Mansion - Co-Op Arena Map • *-=JD--'s Ultimate Co-Op Guide=-* •
• Co-Op Mods for other Weapons • Co-Op Kickback Fixes - My ideas •
• "A Forced Collaboration" - Drake, Eddy, and Flynn •
Awesome info.Definitely a great write up. Thanks for doing it.
I guess after reading that, i need to find some people that want to play hunter arena to finish up these darn treasure sets.
So if anyone still needs to finish their sets also and is looking for someone to play some hunter arena with send me a friend request
Mention Hunter or Arena or Hunter Arena in the message please. Thanks and hope to see you all in the arena.